Struct rustls::internal::msgs::handshake::ServerName    
                   
                       [−]
                   
               [src]
pub struct ServerName {
    pub typ: ServerNameType,
    pub payload: ServerNamePayload,
}Fields
typ: ServerNameType
                           
                           
                           payload: ServerNamePayload
                           Trait Implementations
impl Debug for ServerName[src]
impl Codec for ServerName[src]
fn encode(&self, bytes: &mut Vec<u8>)
Encode yourself by appending onto bytes.
fn read(r: &mut Reader) -> Option<ServerName>
Decode yourself by fiddling with the Reader. Return Some if it worked, None if not. Read more
fn get_encoding(&self) -> Vec<u8>
Convenience function to get the results of encode().
fn read_bytes(bytes: &[u8]) -> Option<Self>
Read one of these from the front of bytes and return it. Read more